The second step in the 6 righteous fire characters I plan on doing, an endgame boss killer with a reasonable price point.
-----Path of Building-----
Elemental Overload - 40% more damage with RF if you crit with Orb of Storms
Elemental Equilibrium - -50% fire resist when we hit with cold or lightning damage
Pain Attunement - 30% more Scorching Ray damage
Zealot's Oath - Causes our life regen to apply to energy shield instead
-----Ascendancy - Hierophant-----
Pursuit of Faith - Gives us some increased speed, bonus damage while clearing and 1 additional Totem
Ritual of Awakening - Gives us another Totem, boosts our placement speed substantially and offers additional regen
Divine Guidance - Gives us a large mana boost
Sanctuary of Thought - Causes our totems to cost nothing most of the time and gives us 30% of our mana as extra ES
The build uses some uniques to sustain righteous fire:
Memory Vault - A large mana and energy shield boost along with bonus armour from reserved mana.
Saffel's Frame - the RF shield of choice for tackling tough elemental content.
Shavronne's Wrappings - Decent energy shield along with protection from chaos damage.
Sin Trek - Huge energy shield, maximum move speed and dexterity, tough to beat with a rare.
Shaper's Touch - Causes our strength to give us more energy shield and mana expanding our gearing choices exponentially.
Spire of Stone - Protects our totems from stuns and also boosts their life.
Watcher's Eye - Discipline Regen or Recovery rate grants us a massive boost to our healing/regeneration and sustain.
Healthy Mind - Used to convert life passives we take into mana to boost our energy shield and armour while keeping our life at a manageable level for RF sustain.
Witchfire Brew - Gives us Despair curse without reserving mana.
------Gems and links-----
Chest-5L: Scorching Ray, Spell Totem, Efficacy, Burning Damage, Elemental Focus, Controlled Destruction(Minion and Totem Elemental Resistance if our totems keep dying)
Boots/Helm-4L: Orb of Storms, Increased Critical Strikes, Increased Duration, Chain or Orb of Storms, Increased Duration, Frost Wall, Spell Cascade for elder
Boots/Helm-4L: Shield Charge, Fortify, Faster Attacks, Summon Stone Golem
Gloves: Purity of Ice, Purity of Lightning, Cast When Damage Taken(lvl 1), Immortal Call(lvl 1)
Shield: Discipline, Blood Magic, Empower
Weapon: Righteous Fire, Burning Damage, Efficacy
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