How's it going everyone, in this First Impressions RPG Maker MV video we take a look at Asylum: Secret Of Caledria by Neo Soul Gamer. This is an amazing display of how the MV engine should be used. The tileset is great, the maps are well made, the resolution is mostly 16:9, the camera is slightly zoomed in, and the sprites are downsized to a less-chibi-more-SNES-style of sprites. They appear to be a 16x32 pixel size. The font is clear and easy to read, the game has a build in a 60fps synch option, as well as WASD movement and many other things I like to have in a project. The game has good music that fits without distracting from the scene. The cutscenes are down brilliantly well, with nice fade in and fade out effects. The battle system is a variation of a CTB with unique battle backgrounds. The weather system in the game is a non-default weather system which looks really nice. The entire first scene which sets up the story and lore of the game is a tutorial zone which is done very well. The information about the game is spread out through-out the game instead of front loading a massive amount of information. The storyline is well written and the plot is sound. I also personally like the setting. The game has several unique scenes that look custom made. For example, the quest menu is a very clean and easy to read system. The game has a small crafting system which is unlocked after about 20 minutes or so. What is done well is how the systems are not all activated at the beginning of the game, but instead unlocked as they are relevant to what's happening. I did find it odd there was no armor slot for equipment, but the game still gives a weapon, ring, and two accessory slots, which is quite enough to be honest so I didn't really mind. The party system looks like a unique version of a Yanfly party system. One of my favorite features in this game are the Godstones. They are items that function similar to how Espers worked in FFVI. You equip them and while you're using those pieces you can cast unique spells associated with those stones, but the cool system that's integrated well is that you earn Nexus points (NP) as you battle with those things equipped. When you reach enough NP with that stone you permanently learn those spells even when un-equipping them. All of the HUDS and menus have been customized and appear to fit with the art style really well. Many of the menus have been modified so you can see more scenes and information pertaining to your NP needed to learn skills, what skills each item can grant and more. Overall this is an extremely polished game and I had a hard time finding any flaws with it. I would highly recommend you play this game, even as it sits, as a one hour demo. This project is shaping up to be a game that would be a game I would be happy to pay for on steam once more content has been added. Great job Neo, I love it. Thanks for watching!
If you've enjoyed this video please consider giving it a Like, Favorite and share. You could always Subscribe to the channel if you haven't already and as always, thanks for watching and we'll see you in the next video! :)
DG Discord Server:
Special thanks to all my Patrons:
Damian Floyd, Meteodros, Morekong Moua, Battle Pisces Gaming, Rusty_Gears, Fun4theBrain, Matt, Karyn, Staphanie Lynner, David Phillips, Studio Blue, Joseph Nigro, Linky317, Nicholas Watson, Derek DiBenedetto, Jai R - Fisher, TheLoneWarrior, John Gibson, Scott Lynch, Scott Zarwell, Eduardo Santizo, ChrAndGow, KX Production, Noriko, R.A.M. Reed F. NeoSoulGamer, Michael Flynn, WarioLGP, Valryia, DarkKrow13, StalkerRoguen, ervin mcclure, Heath Osborn, Chris Van Essen, Mithrandir, Michael Noles, Ben English, and all of those who have supported me in the past. Thank you all very much.